Outsiders

Outsiders are a classification of beings whose existences are formed from the accumulation of ambient mana, creating a psuedo-soul focused around the concepts of the mana they are made up of. Unlike the mortal races whose souls form alongside their bodies, their bodies form as a physical expression of the magic that comprises their being. As such, their bodies and souls both are more fluid and not subject to the same rules as 'people'. Not to be confused with monsters, which are magical by nature but still naturally born of physical reality.

Formation of Outsiders
Most Outsiders are born outside of the world proper, in the extensive system of planes and demi-planes that connect to Sarihs and its Ethereal Plane. As massive pockets of aligned energy condensed into their own 'worlds', these places generate Outsiders as a consequences of their being in much the same way as the natural world produces life. Their natural energies mix together and begin to take on a kind of sentience of their own. These beings then end up on Sarihs through summoning, locations that have a high affinity for their attributes forming a connection to their native plane, and even just random chance planar distortions.

Native Outsiders
Some Outsiders instead will form directly into Sarihs' Prime Ethereal Plane, brought into reality by an abundance of mana attuned to the same or similar concepts, enough so that it can gather and mix together and begin drawing in more mana to grow. Most commonly, this happens with the Fae, but elementals may form in 'extreme' enough environments, angels and fiends may spontaneously manifest in areas with high concentrations of certain kinds of 'moral' ether, and some kinds of spirits can form out of the memories and feelings of people and places. These are dubbed "Native Outsiders" for their nature being 'native' to the world we know.

Reproduction
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Abilities
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Types of Outsiders
Naturally, there will be some level of overlap between them, as there are few strict rules on how and what from the Outsiders form. In general, though, they can be divided into a number of categories that any given Outsider will fall into at least one of.


 * Elementals - Born from the essences of the elements in the physical world, and the concepts behind them.
 * Faeries - Born from the essences of natural formations, creatures, and the wild.
 * Angels - Born from the essences of the world of man, aligned with the fundamental concepts of what is "Good".
 * Fiends - Born from the essences of the world of man, aligned with the fundamental concepts of what is "Evil".
 * Archons and Proteans - Extremely rare Outsiders aligned with elemental 'Order' and 'Chaos' respectively. Not often found on Sarihs proper.
 * Spirits - Not all Spirits are Outsiders, but some are classified as such depending on their origin.
 * "Mortal Outsiders" - Not true Outsiders, they are mortal beings fundamentally infused with the essence of specific kinds of Outsiders. Technically classified as a kind of monster, but their roots as Outsiders deserve to be noted.